Cool to Not Oculus's VR version of Hearthstone

Oculus announced its first exclusive VR card game "Dragon Front" in February this year.

Now card games have become one of the hottest game types.

In the era of VR game development, how can a VR card game be reduced? Oculus announced its first exclusive VR card game "Dragon Front" in February this year.

"Dragon Front" is a multiplayer online VR trading card game that blends magic and diesel punk style. The game contains 80 characters, 80 scenes and more than one hundred kinds of magic.

Recently, Oculus freed up the beta version of Dragon Front, and Moradaon took you today to see how Oculus designed a glamorous VR card game!

Before we begin, we must first explain that this game has its own Chinese version and Chinese dubbing, so there is no pressure to play it. Of course, the dubbing is the dubbing of the Taiwan version and the biting is also very clear.

Ordinary card games are tabletop games, that is, we need to put the cards that are played out on the desktop and then kill them. For example, we are familiar with the Hearthstone legend. In this game, the player is in a perspective that is perpendicular to the desktop.

Mobile game card games are mostly horizontal.

"Dragon Front" designed the player's point of view on the top of the castle. Without moving, it can overlook the entire battlefield. This is very immersive gameplay that matches VR.

In terms of player camp, Oculus currently designs four different camps, namely, killing, slaying, thorns, and struggle. Different camp games, cards, and features are all different.

Players who have just entered the game must go through the tutorials, that is, practice four camps to join the multiplayer game. Players also need to properly organize their troops on a four-by-four battlefield.

When Moruo playing with multiplayer games, he encountered the staff of Oculus opposite. Needless to say, he was directly distracted by others.

Therefore, if you want to play well, you have to prepare a suitable set of cards for yourself. All kinds of quality cards must be effectively matched. At the same time, you must also design several clear-cut tactics. In this regard, all exchangeable cards are required. The game is a routine. Naturally, "Dragon Front" will not lose this section of the opening card package. Once opened, the player can obtain four cards, at least one of which is a rare or higher level card.

Since "Dragon Front" is a VR game, in order to ensure the game's immersion and VR features, it can't be like a traditional card. Each card is a flat card and it must have a three-dimensional effect.

In the same way, in the battle can not be a simple card and card collision, each character must have its own three-dimensional model, each magic must be brilliant effects.

This point, only the VR card game can do it, its unique three-dimensional space experience, allows players to feel the thrill of commanding thousands of troops, the sense of substitution is also more strengthened, and the traditional card game is different , Players no longer control a camp or use a character, VR card game players will directly become the battlefield commander! Gameplay is no longer simply put a card into the battlefield, rich special effects will change every call Very gorgeous.

At present, Dragon Front is mainly operated through XBOX ONE joysticks and head controls. The movement range is very small, and the manipulation is simple. As long as the player passes the tutorial mode, there will be no game operation problems. Morodon still suggested that the player's playing time should not exceed 2 hours.

However, each game takes about fifteen minutes or so and the time is not too long. The player can have enough strategy time.

However, the current "Dragon Front" is still in a beta version, and many details are not well designed. For example, there is no limit to the strategy time per round, some card representations are not clear, and tips such as game strategy are not enough for the players. . And the background of this card game is relatively weak, and Oculus needs to make persistent efforts.

Looking back, Mondo was still amazed at having fans and converting "Horse Heart Legend" and other card games into VR, and it looks particularly cool. It wasn’t until Mordor played to “Dragon Front” that it turned out that the fans’ conversion was really just a slapstick.

Those games may only stay on PCs, mobiles and other platforms, and "Dragon Front" is born in the era of VR, destined to open a new experience of card games on this platform, but also can become a particularly representative Sex VR card game!

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